Open3D is a modern library for 3D data processing and visualization. It provides a wide range of functionalities for working with 3D data, including point clouds, meshes, and RGB-D data. If you're interested in using Open3D on Git, you've come to the right place. In this beginner's guide, we'll walk you through the basics of using Open3D on Git and getting started with version control. When it comes to using Open3D on Git, the first step is to set up a Git repository for your Open3D project. This allows you to track changes to your code, collaborate with others, and manage the development of your project effectively. To create a new Git repository for your Open3D project, simply navigate to the root directory of your project in your terminal and run the following commands: $ git init This initializes a new Git repository in your project directory. Once you have your Git repository set up, you can start adding files, committing changes, and creating branches to work on new features or fixes. For example, to add all the files in your project to the staging area, you can run: $ git add . This stages all the files in your project for the next commit. To commit the staged changes to your repository, you can run: $ git commit -m 'Initial commit' This creates a new commit with a message describing the changes you've made. If you want to create a new branch to work on a new feature or fix, you can run: $ git branch
Open3D Git: A Beginner's Guide to Open3D on Git
Jun 26, 2024
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