Modelo

  • EN
    • English
    • Español
    • Français
    • Bahasa Indonesia
    • Italiano
    • 日本語
    • 한국어
    • Português
    • ภาษาไทย
    • Pусский
    • Tiếng Việt
    • 中文 (简体)
    • 中文 (繁體)

How to Add Texture to Objects in Blender

Jul 02, 2024

Hey Blender enthusiasts! Today I'm going to show you how to take your 3D models to the next level by adding textures in Blender. Let's dive in!

Step 1: Open your project in Blender and select the object you want to add texture to.

Step 2: Go to the 'Materials' tab in the Properties panel and click on 'New' to create a new material for your object.

Step 3: Under the 'Surface' section, click on the 'Principled BSDF' shader and then click on the small circle next to 'Base Color'.

Step 4: Choose 'Image Texture' from the menu that appears.

Step 5: Open the texture image you want to use and connect it to the 'Base Color' input.

Step 6: You can also add other texture maps such as roughness, metallic, and normal maps to further enhance the realism of your object.

Step 7: Adjust the mapping and scaling of the texture by going to the 'Texture' tab in the Properties panel.

Step 8: If you want to preview the texture on your object, switch to the 'Rendered' view mode.

Step 9: Once you're happy with the placement and appearance of the texture, you can fine-tune the material settings to achieve the desired look.

Adding textures to your objects in Blender can significantly enhance the realism and visual appeal of your 3D models. So, don't be afraid to experiment with different texture images and settings to achieve the perfect look for your project. Have fun creating stunning 3D visuals with textured objects in Blender!

Recommend