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Exporting Multiple ZBrush Subtools into One Mesh OBJ

Sep 29, 2024

Are you a ZBrush user looking to export multiple subtools into one mesh OBJ? Whether it’s for 3D printing, game development, or animation, combining your ZBrush subtools into a single OBJ file can streamline your workflow and make it easier to work with your 3D models in other applications. Here's how to do it in a few simple steps:

1. **Organize Your Subtools**: Before exporting, it's important to organize your subtools within ZBrush. This involves merging any subtools that you want to be part of the same mesh object. You can do this by using the Merge Visible function or using the Boolean operations to combine the subtools.

2. **Merge Subtools**: Once your subtools are organized, navigate to the Tool palette in ZBrush and select the subtool you want to merge with another. Then, click on 'Merge' and select 'Merge Down' to combine the selected subtool with the one below it. Repeat this process until you have merged all the necessary subtools together.

3. **Export as OBJ**: After merging the subtools, navigate to the ZPlugin menu and select the '3D Print Exporter' plugin. Within the plugin, select the 'OBJ' file format and adjust any export settings as needed. Then, click 'Export' to save your combined subtools as a single OBJ file.

4. **Check the OBJ File**: Once the export is complete, open the exported OBJ file in a 3D software to ensure that all the subtools have been combined into a single mesh object successfully. You can also use the 'Group Visible' function in ZBrush to check if the mesh has been exported as a single group.

By following these steps, you'll be able to easily export your ZBrush subtools as a single mesh OBJ, ready for use in other 3D applications. This process can be especially helpful for 3D printing projects, as it ensures that your model is exported as a single, printable object rather than multiple separate pieces. Give it a try and see how it can streamline your workflow and make it easier to work with your ZBrush creations outside of the software.

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