If you are a game developer working with Unity, you may need to export selected gameobjects to OBJ files for various reasons. OBJ files are a common 3D model format that can be used in many 3D applications. In this tutorial, we will go through the steps to convert selected gameobjects to OBJ files in Unity.
Step 1: Selection
First, you need to select the gameobjects that you want to convert to OBJ files. You can do this by clicking on the gameobjects in the Unity editor or by using the hierarchy view to select them.
Step 2: Export as OBJ
Once you have selected the gameobjects, go to the Unity menu and select 'Assets' > 'Export Package'. In the export package window, make sure to check the 'Include dependencies' option to include any dependencies that the selected gameobjects may have. Then, click 'Export' to save the package.
Step 3: Import to 3D Application
Now that you have exported the selected gameobjects as a package, locate the exported package file on your computer. The package will contain the selected gameobjects as well as any dependencies. You can then import the package file into a 3D application of your choice, such as Blender or Maya. Once imported, you will be able to see and edit the gameobjects as OBJ files.
Step 4: Further Editing
After importing the OBJ files into your 3D application, you can further edit and manipulate the gameobjects as needed. You can apply textures, animations, or any other modifications to the gameobjects before using them in your project.
Step 5: Implementing in Unity
Once you are done editing the gameobjects in your 3D application, you can re-import them into Unity for use in your project. Simply save the modified OBJ files from your 3D application and import them into Unity using the 'Assets' > 'Import New Asset' option.
By following these steps, you can effectively convert selected gameobjects to OBJ files in Unity, allowing you to work with them in other 3D applications or share them with other developers. This process is essential for any Unity developer who needs to collaborate with other 3D artists or work with external tools for game development.