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How to Export OBJ from Blender Without Joining Objects

Oct 04, 2024

When working on 3D modeling and design in Blender, it's often necessary to export OBJ files for use in other programs or platforms. However, by default, Blender joins all objects into a single mesh when exporting to OBJ. This can be limiting if you want to maintain the separate objects in the exported file. Fortunately, there is a way to export OBJ from Blender without joining the objects. Here's how to do it:

1. Select the objects you want to export: In Blender, select the individual objects that you want to export as separate entities in the OBJ file. You can use the right-click or shift-click to select multiple objects.

2. Set the origin points: If the objects have different origin points, make sure to set the origin to geometry (Ctrl+Alt+Shift+C) for each object to ensure that they export correctly.

3. Export as OBJ: Go to File > Export > Wavefront (.obj) to open the export settings. In the export options, make sure to check 'Selection Only' and 'Objects as OBJ Groups'. This will ensure that only the selected objects are exported, and each object will be saved as a separate group in the OBJ file.

4. Adjust other settings: Depending on your specific needs, you can adjust other settings such as scale, forward, up, and other OBJ export options. Make sure to review these settings based on how you intend to use the exported OBJ file.

5. Export the file: Once you've configured the export settings, click 'Export OBJ' to save the file to your desired location. You can now use the exported OBJ file with the separate objects intact in other 3D modeling or rendering software.

By following these steps, you can export OBJ files from Blender without joining the objects, allowing for greater flexibility and control over your 3D design and modeling workflow. Whether you're working on complex scenes with multiple objects or need to preserve the individual elements of your design, this method provides a solution for exporting OBJ files without combining the objects. This can be particularly useful when collaborating with other designers or when transferring assets between different 3D software programs. Give it a try and see how it can enhance your 3D design process!

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