Do you want to make changes to multiple OBJ files for your X-Plane scenery at once? Batch editing is the solution! Here's how to do it:
1. Use a Text Editor: First, open your preferred text editor (e.g., Notepad, Sublime Text) to create a JSON file that lists the OBJ files you want to edit and the changes you want to make. This file will serve as the input for the batch editing process.
2. Create a JSON Configuration File: In the JSON file, specify the details of each OBJ file and the modifications you want to apply. For example, you can define the position of objects, add or remove elements, or change material properties.
3. Use a Scripting Language: Next, write a script using a suitable scripting language (e.g., Python, JavaScript) to read the JSON configuration file and apply the specified changes to the OBJ files. You can utilize libraries like Three.js or X-Plane SDK to manipulate the 3D data within the OBJ files.
4. Execute the Batch Editing Script: Run the script to process the OBJ files based on the instructions provided in the JSON configuration file. The script will iterate through the list of files and apply the defined modifications to each one, saving you time and effort compared to manual editing.
5. Verify the Changes: Once the batch editing process is complete, open the modified OBJ files in X-Plane to ensure that the changes have been successfully applied. Check for any discrepancies or errors in the scenery to make sure everything looks as intended.
By following these steps, you can efficiently batch edit OBJ files for X-Plane scenery, saving time and streamlining the editing process. Whether you're adjusting objects, textures, or other elements within your scenery, batch editing offers a convenient way to make consistent modifications across multiple files.
Give it a try and see how quickly you can enhance your X-Plane scenery with batch editing techniques!