Hey, Xplane enthusiasts! Are you tired of manually editing each obj file for your Xplane scenery? Well, I've got a game-changing tip for you - batch editing! Here's how to do it:
Step 1: Organize your obj files
First things first, make sure all the obj files you want to edit are organized in one folder. This will make the batch editing process much smoother.
Step 2: Install a JSON editor
You'll need a JSON editor installed on your computer to perform bulk edits on the obj files. There are plenty of free options available for download, so find one that suits your preferences and install it.
Step 3: Create a JSON file
Open your JSON editor and create a new file. In this file, you'll define the changes you want to make to your obj files. This could include updating texture paths, adjusting object positions, or modifying material properties.
Step 4: Define the batch edit parameters
Within the JSON file, you'll need to specify the parameters for the batch edit. This could involve using find and replace functions, applying global transformations, or modifying specific attributes of the obj files.
Step 5: Apply the batch edit
Once you've defined the parameters for the batch edit, it's time to apply them to your obj files. Use the JSON editor to execute the batch edit, and watch as all your specified changes are automatically applied to each file.
Step 6: Check the results
After the batch edit is complete, make sure to thoroughly check the results. Ensure that all the changes you intended to make have been successfully applied to each obj file.
By following these steps, you can save a significant amount of time and effort when updating multiple obj files for your Xplane scenery. No more repetitive manual edits - just efficient batch editing for a seamless 3D modeling experience. Give it a try and see the difference for yourself! #Xplane #batchedit #objfiles #3Dmodeling