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How to Change Alpha of an Object in GameMaker Studio 2

Oct 12, 2024

Hey GameMakers! Want to add some cool alpha effects to your game objects in GameMaker Studio 2? With a few lines of GML code, you can easily change the alpha value of an object and create some awesome visual effects. Here's how to do it:

Step 1: Open the object's Create event

First, open the object in the object editor and go to the Create event. This is where we'll write our GML code to change the alpha of the object.

Step 2: Write the GML code

In the Create event, write the following GML code to change the alpha of the object:

```

image_alpha = 0.5; // Replace 0.5 with the desired alpha value (0 to 1)

```

In this example, we're setting the alpha of the object to 0.5, which means it will be 50% transparent. You can replace 0.5 with any value between 0 and 1 to achieve the desired transparency effect.

Step 3: Test and adjust

Run your game and see how the object's alpha has changed. You can adjust the alpha value in the GML code to see different transparency effects. For example, setting the alpha to 0 will make the object completely transparent, while setting it to 1 will make it fully opaque.

Step 4: Experiment with alpha blending

You can also experiment with alpha blending to create even more interesting effects. Try using the draw_set_alpha function in the Draw event to blend the object with its surroundings.

And that's it! With just a few lines of GML code, you can easily change the alpha of an object in GameMaker Studio 2 and add some awesome visual effects to your game. Have fun experimenting with different alpha values and blending techniques to create the perfect look for your game objects!

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