In Maya, exporting an OBJ sequence allows you to save a series of 3D models that can be used for animation, visual effects, or game development. This process is commonly used to create a sequence of frames for character animations or environmental effects. Here’s a step-by-step guide on how to export an OBJ sequence from Maya:
Step 1: Set up Your Scene
Before exporting the OBJ sequence, make sure that your scene is properly set up with all the desired animations and keyframes. You can animate your objects, characters, or environment in Maya using the timeline and keyframe tools.
Step 2: Select the Sequence Range
Determine the range of frames that you want to export as an OBJ sequence. This can be the entire animation or a specific segment of the timeline. Make sure to set the frame range accordingly.
Step 3: Navigate to File Export Options
Once your scene and animation are ready, go to the 'File' menu and select 'Export Selection'. In the export options, set the file type to OBJ and choose a location to save the sequence.
Step 4: Set OBJ Export Options
In the OBJ export options, make sure to select 'Export All' and 'Animation' to enable the export of the entire sequence. You can also adjust other settings such as scale and frame padding based on your project requirements.
Step 5: Export the Sequence
Once you have set the export options, click 'Export' to export the OBJ sequence. Maya will then save each frame of the animation as a separate OBJ file, creating a sequence that can be used in other 3D applications or game engines.
By following these steps, you can easily export an OBJ sequence from Maya to create a series of 3D models for your animation or game development projects. Whether you are working on character animations, special effects, or environmental assets, exporting an OBJ sequence allows you to bring your Maya creations to life in other applications.