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How to Export Object as OBJ in Maya

Oct 14, 2024

Are you looking to export your 3D models from Maya as OBJ files? OBJ is a common file format used for 3D modeling and is widely supported by various 3D graphics programs. Exporting your models as OBJ files allows you to easily share them with others or use them in different software. In this tutorial, we will guide you through the process of exporting objects as OBJ in Maya.

Step 1: Select Your Object

Open your Maya project and select the object or objects that you want to export as OBJ. You can do this by clicking on the object in the viewport or selecting it from the Outliner.

Step 2: Navigate to File

Once your object is selected, navigate to the 'File' menu at the top of the Maya interface. Click on 'Export Selection' to open the export settings options.

Step 3: Choose OBJ as the File Type

In the Export Selection window, you can choose the file type you want to export your object as. Select 'OBJexport' from the dropdown menu.

Step 4: Adjust Export Settings

After choosing OBJexport as the file type, a new set of options specific to OBJexport will appear. Here, you can adjust settings such as scale, triangulation, and grouping options to suit your preferences.

Step 5: Set the File Name and Location

Once you have adjusted the export settings, you can set the file name and choose the location where you want to save the OBJ file.

Step 6: Export Your Object

After setting the file name and location, click 'Export' to save your object as an OBJ file.

That's it! You have successfully exported your object as an OBJ file in Maya. You can now use the OBJ file in other 3D software or share it with others for viewing or further editing.

Exporting objects as OBJ files in Maya is a straightforward process that allows you to easily transfer your 3D models between different software or share them with others. By following the steps outlined in this tutorial, you can quickly and efficiently export your objects as OBJ files and incorporate them into your 3D projects.

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