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How to Create an OBJ Sequence from Alembic Cache

Oct 14, 2024

Are you looking for a way to work with Alembic caches in your 3D animation projects? In this tutorial, we will show you how to convert an Alembic cache into an OBJ sequence, making it easier to render and manipulate in software like Maya and Blender.

Step 1: Import Alembic Cache

The first step is to import the Alembic cache into your 3D animation software. In Maya, you can use the 'File' > 'Import' option to bring in the Alembic cache. In Blender, you can use the 'File' > 'Import' > 'Alembic' option to import the cache.

Step 2: Convert to OBJ Sequence

Once the Alembic cache is imported, you will need to convert it into an OBJ sequence. In Maya, you can use the 'Cache' > 'Alembic Cache' > 'Export Alembic' option to export the cache as an OBJ sequence. In Blender, you can use the 'File' > 'Export' > 'Alembic' option and choose OBJ as the export format.

Step 3: Set Frame Range

Before exporting the OBJ sequence, you will need to set the frame range to define the range of frames for the sequence. This will ensure that the OBJ sequence includes all the frames you need for your animation.

Step 4: Export as OBJ Sequence

After setting the frame range, you can proceed to export the Alembic cache as an OBJ sequence. In Maya, you can use the 'Export All' option and choose OBJ sequence as the export format. In Blender, you can use the 'File' > 'Export' > 'Wavefront (.obj)' option and enable the 'Animation' checkbox to export the sequence.

Step 5: Use in Animation Software

Now that you have created the OBJ sequence from the Alembic cache, you can easily bring it into your animation software. In Maya, you can use the 'File' > 'Import' option to bring in the OBJ sequence. In Blender, you can use the 'File' > 'Import' > 'Wavefront (.obj)' option to import the sequence.

Conclusion

By following these steps, you can convert an Alembic cache into an OBJ sequence, making it easier to work with in 3D animation software. This allows for easy rendering and manipulation of the sequence, giving you more flexibility in your animation projects.

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