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How to Load an OBJ File with Textures

Oct 16, 2024

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\n```\n\n2. Load the OBJ file and texture image using the THREE.OBJLoader and THREE.TextureLoader classes in your JavaScript code:\n\n```javascript\n// Create a scene\nvar scene = new THREE.Scene();\n\n// Create a camera\nvar camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);\ncamera.position.z = 5;\n\n// Create a renderer\nvar renderer = new THREE.WebGLRenderer({ antialias: true });\nrenderer.setSize(window.innerWidth, window.innerHeight);\ndocument.body.appendChild(renderer.domElement);\n\n// Load the OBJ file\nvar loader = new THREE.OBJLoader();\nloader.load('path/to/your/model.obj', function (object) {\n // Load the texture\n var textureLoader = new THREE.TextureLoader();\n textureLoader.load('path/to/your/texture.jpg', function (texture) {\n object.traverse(function (child) {\n if (child instanceof THREE.Mesh) {\n child.material.map = texture;\n }\n });\n scene.add(object);\n });\n});\n\n// Render the scene\nfunction animate() {\n requestAnimationFrame(animate);\n renderer.render(scene, camera);\n}\nanimate();\n```\n\n3. Ensure that your OBJ file includes proper texture coordinates and that the texture image file is accessible from the specified path. Once you've loaded the OBJ file and texture image, you can add the 3D model to the scene and render it using the renderer.\n\nBy following these steps, you can successfully load an OBJ file with textures using three.js. This approach allows you to create engaging 3D visualizations with realistic surface details, adding depth and realism to your web applications.","category":"how to load a obj file with the textures","categoryList":[{"name":"how to import obj sequence into element 3d","theme":"Others"},{"name":"how to get one view in 3d mx","theme":"Others"},{"name":"what is window 3d viewer","theme":"Others"}],"searchKey":"2024/10/16/1303/how-to-load-an-obj-file-with-textures","created":1729083785000,"lastmodified":1729083784000},"noIndex":false}; window.global_user = {"userId":"","userType":null,"userVersion":null,"rootAccountId":""}; window.mdy_globalUser ={"userId":"","userType":null,"userVersion":null,"rootAccountId":""}; window.g_projectStage = "prod";